Keep in mind that all of this is from the biased opinion of a C# programmer. 3D gaming in Java? I haven't seen a large 3D java project that doesn't require a high end computer yet. However, as a language, I hear it's fairly easy to learn. In practice, basic games can suffer a slight decrease in speed compared to native executables (which suggests that the JIT compiler isn't optimising the program well on compiling) and many active functions can slow down the JRE and even grind a PC to a halt if there's too much going on. This can lead to a slow startup time, but faster overall play (or that was the idea). This is like C# in that it's a JIT (Just-In-Time) compiler, meaning that you don't give out native applications, but pass an "intermediary" executable to the clients who then compile the program on execution. This does require the user to have a compatible JRE (Java-Runtime Environment), but most people have this anyway. Building on the original Standard game by offering improved graphics, larger islands, additional items and higher levels of randomisation you’ll get plenty of more hours of Stranded gameplay with this sequel. This was more designed for web-based applictions although applications can be run locally. Stranded 2 is a free to play 3D game that challenges you to survive by yourself on an island as you explore and craft to improve your chances of survival. They have created SDKs for C++, C#, VB and a few other languages. Apparently, it's derived from standard BASIC and was designed for faster game creation. ![]() The exectuable, being compiled "just-in-time" (more on that later), will happily run on any architecture.īlitzBasic 3D (There is just BlitzBasic as well): Net language and linux has the "mono" project (.Net for linux), you could say this is "cross-platform" but in reality, it's more "cross-windows-platforms" being that MS ain't helping the Linux side of things. One last plus of C# is that it has been designed to work flawlessly as both a standalone program and with very little work, internet served as well. Like C++, there are alternate engines, but not many as highly optimised as XNA. This isn't so much a negative, but an extra step for 3D programming in C#. Although C# was originally created for winForm apps, you can easily make 3D games with C#, but you will have to install the XNA gaming framework for the. ![]() There are some commercial options for native executable creations, but you're looking at $3k+ for them. Unlike VB, this is not a choice, there are no "native executables" in C# and no matter how much people rant about "Ngen.exe", it does not create a native executable C# program so anyone who uses your app needs to install the correct. All nice and good, but here's the downer. Originally designed for faster application production for standard windows programs (winForm apps), this could be considered (IMO) the first completely object-orientated programming language. Strings, integers, even custom objects can easily be split, compared, searched and indexed as inherited functions from the "object" namespace. Net's "object" structure, but this allows for unprecidented control over, well, everything. ![]() The language is fairly different than many others in that EVERYTHING in the language is a derivative of the. This is my personal choice for programming windows apps but not 3D games. Net, it can be compiled as a native executable for a specific architecture or left as an "intermidiary" executable for use with the. I've seen some good things coming out of the VB world recently and with the connection to. However, this has been greatly reduced in VB.Net. It's quite an intense language to learn, but if you do learn it, chances are you'll have a job for life.Īs you said, a very easy language allowing for fast production but the language structure, being similar to line based, can make memory management and project management a bit of a headache when the project gets large. You'll have to program for a specific architecture as well, be it Win 32bit or Win 64bit, or Linux 32bit etc. This is a "low level" language, meaning you're responsible for memory management and safe disposal of unused pointers, memory spaces and objects. Also, for gaming, you'll have to look into hooking into directX or an alternate rendering engine to make a 3D game. This is a well established language and has been for many years, but due to the construction of the language, it can become difficult to read through a large project unless it's separated and managed well. Each language has its merits and flaws, it all depends on what platform you're aiming for (Just windows? Linux too? x86 or 圆4 architecture?) and what level of coding you're willing to go to.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |